
Recordings made by the recently-deceased musician Dark Angel turn up in the hands of a recording studio that seems to have acquired them in an underhand manner. Angel’s girlfriend, who believes she has the rights to the songs, hires the runners to get them back.
Plot
Unknown to Dark Angel’s girlfriend, the studio only got the songs because Angel was forced by the Yakuza to give them up.
To complicate matters for the player characters, Angel’s old friends and band members involve themselves in the investigation because they do not believe Angel killed himself. The runners eventually learn that Angel’s brother and the Yakuza were involved in his death, and also that he is not rally dead—the Yakuza is holding him hostage. However, they must carefully negotiate with other Yakuza clans before they can stage a rescue, to prevent themselves from ending up high on the crime syndicate’s hit list.
Assessment
There are multiple ways to conclude this adventure, and different ways to reach the end, which means the gamemaster may need to be careful that players don’t get sidetracked too much. It is probably easier to try and solve the adventure by shooting stuff than by investigations and negotiations only, but the latter method is not impossible.
Suitable For
Dark Angel caters for both trigger-happy teams as well as those that like to talk and investigate without shots being fired.
Use with Other Editions
Using this adventure with the first-edition rules is mostly a matter of converting the damage codes; these can usually be found in the relevant first-edition books, and else can be deduced by referring to “known” ones.
For Shadowrun, Third Edition, it is necessary to change the skills of non-player characters as well as some spells and other items. All Matrix systems would also need to be changed to the third-edition equivalents.
For Shadowrun, Fourth Edition more work will be necessary because all non-player characters will need to have their game statistics modified, but any special rules given in the adventure must also be changed to conform to fourth-edition methods. Matrix systems in the adventure must likewise be converted.
Note that, although the adventure’s back cover claims it is compatible with the first-edition rules, inside the book it simply points out what gamemasters using those rules will need to convert—unlike a few other books, it does not include double game statistics.
“Music worth ♪ying for.”
When the only known recording of a late, great street musician appears in the hands of a major record company, it’s up to the runners to find out the truth.
Just what was the corp willing to do to get the recording?
Dark Angel is an adventure for Shadowrun. It is compatible with the original Shadowrun rules and the revised Shadowrun, Second Edition rules.
1994
When the only known recording of a late, great street musician appears in the hands of a major record company, it’s up to the runners to find out the truth. Just what was the corp willing to do to get that recording?
1996
When the only known recording of a late, great street musician appears in the hands of a major record company, it’s up to the runners to find out the truth. Just what was the corp willing to do to get that recording? A Shadowrun adventure.
1998
When the only known recording of a late, great street musician appears in the hands of a major record company, it’s up to the runners to find out the truth. Just what was the corp willing to do to get that recording?